ผลต่างระหว่างรุ่นของ "Caravansary"

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(Created page with "{| | style="text-align: center;" colspan="2" |File:Caravansary.png - Produces goods when motivated (coins are not doubled) <br> can be plundered when not motivated - Ren...")
 
ไม่มีความย่อการแก้ไข
 
(ไม่แสดง 3 รุ่นระหว่างกลางโดยผู้ใช้ 2 คน)
บรรทัดที่ 2: บรรทัดที่ 2:
| style="text-align: center;" colspan="2" |[[File:Caravansary.png]]
| style="text-align: center;" colspan="2" |[[File:Caravansary.png]]


- Produces goods when motivated (coins are not doubled) <br>
- Coins are doubled when motivated<br>
can be plundered when not motivated
- Produces goods when motivated<br>
- Renovation Kit needed to upgrade building<br>
- Can be plundered when not motivated
- Renovation Kit needed to upgrade building to current age<br>
- Happiness/Great Building boosts influence coin output only<br>
- Happiness/Great Building boosts influence coin output only<br>
|-
|-
บรรทัดที่ 15: บรรทัดที่ 16:
| style="width: 70%;"| [[File:Icon_size.png|link=]] 4x5
| style="width: 70%;"| [[File:Icon_size.png|link=]] 4x5
|-
|-
| style="width: 30%;"| '''Obtainable From:'''
| style="width: 30%;"| '''Introduced with:'''
| style="width: 70%;"| Summer Event 2015 <br>Easter Event 2016
| style="width: 70%;"| [[Summer Event]] 2015
|}
|}




{| style="width: 85%; margin: auto;"
{| style="width: 85%; margin: auto;"
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Output'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" |  
|}
|}


บรรทัดที่ 32: บรรทัดที่ 33:
! style="text-align: center;" | [[File:icon_medal.png]]<br>
! style="text-align: center;" | [[File:icon_medal.png]]<br>
(if motivated)
(if motivated)
! style="text-align: center;" | [[File:Small_goods.png]]<br>
! style="text-align: center;" | [[File:Good Production.png|25px]]<br>
(if motivated)
(if motivated)
! style="text-align: center;" | [[File:Ranking Points.png]]
! style="text-align: center;" | [[File:Ranking Points.png]]
บรรทัดที่ 51: บรรทัดที่ 52:
| 160
| 160
|-
|-
| style="color:white; background-color:#4e8144;" | Early Middle Age
| style="color:white; background-color:#4e8144;" | Early Middle Ages
| 45
| 45
| 1,000
| 1,000
บรรทัดที่ 58: บรรทัดที่ 59:
| 400
| 400
|-
|-
| style="color:white; background-color:#2f8e8e;" | High Middle Age
| style="color:white; background-color:#2f8e8e;" | High Middle Ages
| 63
| 63
| 1,400
| 1,400
บรรทัดที่ 65: บรรทัดที่ 66:
| 800
| 800
|-
|-
| style="color:white; background-color:#7f4285;" | Late Middle Age
| style="color:white; background-color:#7f4285;" | Late Middle Ages
| 82
| 82
| 1,850
| 1,850
บรรทัดที่ 72: บรรทัดที่ 73:
| 1,200
| 1,200
|-
|-
| style="color:white; background-color:#ce6404;" | Colonial  
| style="color:white; background-color:#ce6404;" | Colonial Age
| 104
| 104
| 2,820
| 2,820
บรรทัดที่ 134: บรรทัดที่ 135:
| 5
| 5
| 96,000
| 96,000
 
|-
| style="color:white; background-color:#225a4b;" | Oceanic Future
| 358
| 14,760
| 329
| 5
| 120,000
|-
| style="color:black; background-color:#e1bfff;" | Virtual Future
| 392
| 16,530
| 400
| 5
| 160,000
|}
|}
<br>
[[File:Good Production.png|25px]] *Produces one of each good from the building's era (not unrefined and for your own use)

รุ่นแก้ไขปัจจุบันเมื่อ 06:30, 19 สิงหาคม 2561

Caravansary.png

- Coins are doubled when motivated
- Produces goods when motivated
- Can be plundered when not motivated - Renovation Kit needed to upgrade building to current age
- Happiness/Great Building boosts influence coin output only

Properties
Type: Residential Building
Size: Icon size.png 4x5
Introduced with: Summer Event 2015


Age Icon population.png Icon coins.png

(per day)

Icon medal.png

(if motivated)

Good Production.png

(if motivated)

Ranking Points.png
Bronze Age 14 250 10 5 100
Iron Age 23 600 13 5 160
Early Middle Ages 45 1,000 16 5 400
High Middle Ages 63 1,400 19 5 800
Late Middle Ages 82 1,850 22 5 1,200
Colonial Age 104 2,820 26 5 2,000
Industrial Age 127 3,510 36 5 4,000
Progressive Era 151 4,260 50 5 6,000
Modern Era 177 5,300 72 5 10,000
Postmodern Era 204 6,670 100 5 16,000
Contemporary Era 233 8,680 143 5 24,000
Tomorrow 262 10,050 193 5 40,000
The Future 293 11,520 236 5 64,000
Arctic Future 325 13,090 286 5 96,000
Oceanic Future 358 14,760 329 5 120,000
Virtual Future 392 16,530 400 5 160,000


Good Production.png *Produces one of each good from the building's era (not unrefined and for your own use)