ผลต่างระหว่างรุ่นของ "Special Abilities"
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[[File:Flying.png|link=Flying]] [[Flying]]: Cannot be attacked by artillery units. Ignores terrain when moving. | [[File:Flying.png|link=Flying]] [[Flying]]: Cannot be attacked by artillery units. (Except rail guns.) Ignores terrain when moving. | ||
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[[File:Mortar.png|link=Mortar]] [[Mortar]]: Its shots also cause 50% damage to the units within a tile | [[File:Mortar.png|link=Mortar]] [[Mortar]]: Its shots also cause 50% damage to the units within a 2 tile(s) range around the unit. | ||
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[[File:Reactive_armor.png|link=Reactive Armor]] [[Reactive Armor]]: Cannot take more than | [[File:Reactive_armor.png|link=Reactive Armor]] [[Reactive Armor]]: Cannot take more than x damage per attack. | ||
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[[File:Stealth.png|link=Stealth]] [[Stealth]] | [[File:Stealth.png|link=Stealth]] [[Stealth]]: Unit hides in terrains. When standing in varies with terrains, they can only be damaged by adjacent melee attacks. (Except Microwave gun.) | ||
[[File:Swarm.png|24px|link=Swarm]] [[Swarm]]: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks. | [[File:Swarm.png|24px|link=Swarm]] [[Swarm]]: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks. | ||
[[File:Keen_eye.png|24px|link=Swarm]] [[Keen Eye]]: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era. |
รุ่นแก้ไขปัจจุบันเมื่อ 07:47, 11 เมษายน 2564
There are some units in the game that add a further layer of tactical options to the players by featuring special skills.
Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Close Quarters: Gains attack bonus when attacking an adjacent field.
Contact!: Always retaliates against attacks within range.
Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.
Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.
Flying: Cannot be attacked by artillery units. (Except rail guns.) Ignores terrain when moving.
Force Field: Absorbs damage points, up to a minimum of 1 damage point.
Frenzy: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.
Heat: Reduces attack of target.
Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armor. Does not stack.
Mortar: Its shots also cause 50% damage to the units within a 2 tile(s) range around the unit.
One-Shot: Is removed from battle after attacking. Dies when battle is lost.
Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Power Shot: Ignores defensive skills and terrain.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
Reactive Armor: Cannot take more than x damage per attack.
Recharge: Fires every other turn only.
Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Stealth: Unit hides in terrains. When standing in varies with terrains, they can only be damaged by adjacent melee attacks. (Except Microwave gun.)
Swarm: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.
Keen Eye: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.