ผลต่างระหว่างรุ่นของ "Social Actions"

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==Aid==
==Aid==
You can polish or motivate an almost random building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city.
You can polish or motivate an almost random building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness.
It is however still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you!


* The Aid button automatically motivates or polishes a building of the respective player without visiting him.
The Aid button automatically motivates or polishes a building of the respective player without visiting him.
* How does the aid button work exactly?
* How does the aid button work exactly?
** Buildings like “Shrine of Knowledge” hat trigger an additional effect when motivated/polished (most recent age) are prioritized.
 
** If there are no such buildings available or all of them are already polished/motivated, the feature will enhance a random building from the most recent age.
The prioritization of buildings is automatic as of version 1.119. There is no longer a list of buildings with aiding priority, the aiding priority is automatic and managed by the game itself. The way this works is the code takes into account the current production of the buildings and gives priority based on the following criteria and order:
* You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness.
 
* It is still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you!
1. Forge Points (for example Lord's Manor or Pillar of Heroes Level 7)<br>
2. Random good (for example Royal Cascade or Athlete Living Quarters)<br>
3. Goods of age (for example Caravansary or Kiosk)<br>
4. Buildings giving units (for example Governer's Villa or certain emissaries)<br>
5. Medals (for example Pole House or Shrine of Awe)<br>
6. Blueprints (for example Shrine of Inspiration)<br>
7. Guild Power<br>
8. Coin / Supplies / Happiness<br>
 
This refers to the output of the building, and within each criteria buildings producing higher amounts will always be higher in priority than those producing lower amounts. To put this into examples:
 
This means Forge Points producing buildings will always have priority over buildings producing random goods, goods of age, medals and Blue Prints.
* That means that a building producing 3 Forge Points will have priority over a building producing 1 Forge Point.
* However a building producing Forge Points which motivation effect have no effect of the produced goods from that building will not be prioritized over the other buildings mentioned in the first example.
 
 
 
==ช่วยเหลือทั้งหมด==
{{ปุ่มช่วยเหลือทั้งหมด}}

รุ่นแก้ไขปัจจุบันเมื่อ 04:58, 22 กรกฎาคม 2565

Social Interactions

You can draw great benefits from peaceful coexistence with other players. If you help other players, you will get some coins for your support. If you are helped, however, this can be clearly noticeable. To assist a player or to attack him, you have to visit his town, and there you can then select one of the following actions. Remember, though, that you can perform only one action to another player within 24 hours – and since an attack counts as an action, you can only fight once per day, or do any other of the types of interaction.


Polishing

You can polish the cultural buildings and decorations of a neighbor. The corresponding happiness value is then doubled for the next 12 hours. You can also get a blueprint by doing this, necessary to build Great Buildings

Motivation

You can motivate the residential buildings and production buildings of a neighbor. The current production is doubled in the building – when doing so, it is worth it a lot more if production is running for a long time. Motivation has a nice side effect – a motivated building can no longer be plundered. Like polishing, you can get a blueprint when you motivate a building, needed for Great Buildings

Attack

You can attack a player to see which one of you is the strongest and to receive points for tournaments, a good way to gather medals. The battle works like battles on the continent map, except you will now fight against the defending units the player has set up.

Plundering

After a successful attack, you have the option to plunder the player. You can plunder most buildings which have a finished production, giving you its resources and leaving the other player with nothing. In addition, this can reward you with blueprints for Great Buildings, although you'll have a higher chance to get a blueprint when you aid the player.

Aid

You can polish or motivate an almost random building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness. It is however still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you!

The Aid button automatically motivates or polishes a building of the respective player without visiting him.

  • How does the aid button work exactly?

The prioritization of buildings is automatic as of version 1.119. There is no longer a list of buildings with aiding priority, the aiding priority is automatic and managed by the game itself. The way this works is the code takes into account the current production of the buildings and gives priority based on the following criteria and order:

1. Forge Points (for example Lord's Manor or Pillar of Heroes Level 7)
2. Random good (for example Royal Cascade or Athlete Living Quarters)
3. Goods of age (for example Caravansary or Kiosk)
4. Buildings giving units (for example Governer's Villa or certain emissaries)
5. Medals (for example Pole House or Shrine of Awe)
6. Blueprints (for example Shrine of Inspiration)
7. Guild Power
8. Coin / Supplies / Happiness

This refers to the output of the building, and within each criteria buildings producing higher amounts will always be higher in priority than those producing lower amounts. To put this into examples:

This means Forge Points producing buildings will always have priority over buildings producing random goods, goods of age, medals and Blue Prints.

  • That means that a building producing 3 Forge Points will have priority over a building producing 1 Forge Point.
  • However a building producing Forge Points which motivation effect have no effect of the produced goods from that building will not be prioritized over the other buildings mentioned in the first example.


ช่วยเหลือทั้งหมด

ปุ่มช่วยเหลือทั้งหมดเป็นคุณสมบัติใหม่ที่จะช่วยให้คุณสามารถตกแต่ง และช่วยเหลือผู้เล่นในกลุ่มต่างๆ ได้ด้วยการกดปุ่มเดียว!

รูปลักษณ์ รางวัล
AidAllVideoAds.jpg คลิกที่แถบสังคมเพื่อใช้งานคุณสมบัติ
การดูวีดีโอโฆษณาสั้นๆ คุณจะสามารถปลดล็อคปุ่มช่วยเหลือทั้งหมดในกลุ่มผู้เล่นที่คุณเลือกได้! ในแต่ละครั้งที่ปลดล็อค, คุณสามารถเลือกช่วยเหลือเพื่อนของคุณ, เพื่อนบ้าน หรือ สมาชิกกิลด์! เพียงกดที่ปุ่ม, แค่นั้นเอง!

โปรดทราบว่า คุณจำเป็นจะต้องดูวีดีโอเพื่อใช้งาน ปุ่มช่วยเหลือทั้งหมด สำหรับแต่ละกลุ่มแยกกัน


AidAllVideoAds2.jpg
สำหรับผู้เล่นที่ไม่เห็นโฆษณา, สามารถใช้งานคุณสมบัตินี้ได้โดยการแตะที่ปุ่ม คุณสามารถช่วยเหลือเพื่อนของคุณ, เพื่อนบ้าน หรือ สมาชิกกิลด์! เพียงกดที่ปุ่ม, แค่นั้นเอง! AidAllVideoAds2.jpg
TavernboostNoAds.png สำหรับผู้เล่นที่ไม่เห็นโฆษณา, คุณจะเห็นไอคอนรูปกีตาร์แทน ซึ่งเพียงแค่คุณแตะที่ไอคอน คุณก็จะได้รับบูสต์เหล่านี้ อย่างไรก็ตาม, ระยะเวลาสูงสุดของบูสต์จะถูกจำกัดอยู่ที่ 4 ชั่วโมง เช่นเดียวกัน