ผลต่างระหว่างรุ่นของ "Special Abilities"

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(Created page with "Secret Identity Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity. Last Stan...")
 
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Secret Identity Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit left without secret identity.
There are some units in the game that add a further layer of tactical options to the players by featuring special skills.


Last Stand Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.


Call of Duty Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
[[File:Blast.png|link=Blast]] [[Blast]]: Gains increased damage output for each tile closer to the target and ignores Stealth.


Chivalry Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.


Stealth Hides in varies with terrains (Stealth): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.
[[File:Call_of_duty.png|link=Call of Duty]] [[Call of Duty]]: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.


There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Right now the following skills are in the game:


 
[[File:Chivalry.png|link=Chivalry]] [[Chivalry]]: Gains bonus to attack and defense when it is the only unit with chivalry in your army.
[[File:Blast.png|link=Blast]] [[Blast]]: Gains increased damage output for each tile closer to the target and ignores Stealth.




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[[File:Contact.png|link=Contact!]] [[Contact!]]: Always retaliates against attacks within range.
[[File:Contact.png|link=Contact!]] [[Contact!]]: Always retaliates against attacks within range.
[[File:Dragon_breath.png|link=Dragon Breath]] [[Dragon Breath]]: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.




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[[File:Flying.png|link=Flying]] [[Flying]]: Cannot be attacked by artillery units. Ignores terrain when moving.
[[File:Flying.png|link=Flying]] [[Flying]]: Cannot be attacked by artillery units. (Except rail guns.) Ignores terrain when moving.
 
 
[[File:Force_field.png|link=Force Field]] [[Force Field]]: Absorbs damage points, up to a minimum of 1 damage point.
 
 
[[File:Frenzy.png|24px|link=Frenzy]] [[Frenzy]]: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.




[[File:Heat.png|link=Heat]] [[Heat]]: Reduces attack of target.
[[File:Heat.png|link=Heat]] [[Heat]]: Reduces attack of target.
[[File:Last_stand.png|link=Last Stand]] [[Last Stand]]: Gains attack and defense bonus for every unit with last stand that is killed.




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[[File:Morale.png|link=Morale]] [[Morale]]: All friendly units start a battle with 1 point of armor. Does not stack.
[[File:Morale.png|link=Morale]] [[Morale]]: All friendly units start a battle with 1 point of armor. Does not stack.
[[File:Mortar.png|link=Mortar]] [[Mortar]]: Its shots also cause 50% damage to the units within a 2 tile(s) range around the unit.




[[File:One_shot.png|link=One-Shot]] [[One-Shot]]: Is removed from battle after attacking. Dies when battle is lost.
[[File:One_shot.png|link=One-Shot]] [[One-Shot]]: Is removed from battle after attacking. Dies when battle is lost.
[[File:Poison.png|24px|link=Poison]] [[Poison]]: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.




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[[File:Heat.png|link=Rally]] [[Rally]]: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
[[File:Rally.png|link=Rally]] [[Rally]]: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.




[[File:Reactive_armor.png|link=Reactive Armor]] [[Reactive Armor]]: Cannot take more than 4 damage per attack.
[[File:Reactive_armor.png|link=Reactive Armor]] [[Reactive Armor]]: Cannot take more than x damage per attack.




[[File:Heat.png|link=Recharge]] [[Recharge]]: Fires every other turn only.
[[File:Recharge.png|link=Recharge]] [[Recharge]]: Fires every other turn only.


    
    
[[File:Heat.png|link=Secret Identity]] [[Secret Identity]]: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
[[File:Rogue.png|link=Secret Identity]] [[Secret Identity]]: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
 
 
[[File:Stealth.png|link=Stealth]] [[Stealth]]: Unit hides in terrains. When standing in varies with terrains, they can only be damaged by adjacent melee attacks. (Except Microwave gun.)
 
 
[[File:Swarm.png|24px|link=Swarm]] [[Swarm]]: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.
 
 
[[File:Keen_eye.png|24px|link=Swarm]] [[Keen Eye]]: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.

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There are some units in the game that add a further layer of tactical options to the players by featuring special skills.


Blast.png Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.


Call of duty.png Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.


Chivalry.png Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.


Close quarters.png Close Quarters: Gains attack bonus when attacking an adjacent field.


Contact.png Contact!: Always retaliates against attacks within range.


Dragon breath.png Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.


Dug in.png Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.


Flying.png Flying: Cannot be attacked by artillery units. (Except rail guns.) Ignores terrain when moving.


Force field.png Force Field: Absorbs damage points, up to a minimum of 1 damage point.


Frenzy.png Frenzy: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.


Heat.png Heat: Reduces attack of target.


Last stand.png Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.


Mirv.png MIRV: Hits targeted unit and between 1 and 3 additional units in range.


Morale.png Morale: All friendly units start a battle with 1 point of armor. Does not stack.


Mortar.png Mortar: Its shots also cause 50% damage to the units within a 2 tile(s) range around the unit.


One shot.png One-Shot: Is removed from battle after attacking. Dies when battle is lost.


Poison.png Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.


Power shot.png Power Shot: Ignores defensive skills and terrain.


Paratrooper.png Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.


Rally.png Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.


Reactive armor.png Reactive Armor: Cannot take more than x damage per attack.


Recharge.png Recharge: Fires every other turn only.


Rogue.png Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.


Stealth.png Stealth: Unit hides in terrains. When standing in varies with terrains, they can only be damaged by adjacent melee attacks. (Except Microwave gun.)


Swarm.png Swarm: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.


Keen eye.png Keen Eye: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.